Raytrace

Today NVIDIA is announcing some big updates to their mobile Quadro lineup, and the Santa Clara company has announced new products, new reference designs, and a wide-range of upcoming products from NVIDIA’s partners to showcase all of the design effort put in. NVIDIA’s Turing architecture was unveiled roughly a year ago bringing the addition of real-time ray tracing support to the company’s already strong GPU lineup. Since then, we’ve seen the transition to GeForce RTX cards in laptops as well. The missing piece was the Quadro RTX for laptops, which is a piece that is no longer missing. The top of the product stack will be the Quadro RTX 6000, featuring a massive 24 GB of memory, and as is typical of NVIDIA’s laptop cards...

Intel to Support Hardware Ray Tracing Acceleration on Data Center Xe GPUs

In a blink-and-you’ll-miss-it moment, tucked inside of a larger blog post about announcements relating to this week’s FMX graphics conference, Intel has made its first official comments about hardware...

31 by Ryan Smith on 5/1/2019

NVIDIA Releases DirectX Raytracing Driver for GTX Cards; Posts Trio of DXR Demos

Last month at GDC 2019, NVIDIA revealed that they would finally be enabling public support for DirectX Raytracing on non-RTX cards. Long baked into the DXR specification itself &ndash...

18 by Ryan Smith on 4/11/2019

The NVIDIA GeForce RTX 2060 6GB Founders Edition Review: Not Quite Mainstream

Launching next Tuesday, January 15th is the 4th member of the GeForce RTX family: the GeForce RTX 2060. Based on a cut-down version of the same TU106 GPU that's...

134 by Nate Oh on 1/7/2019

The NVIDIA GeForce RTX 2070 Founders Edition Review: Mid-Range Turing, High-End Price

When NVIDIA first announced their Turing based GeForce RTX 20 series, they unveiled three GeForce RTX models: the 2080 Ti, 2080, and 2070. As we’ve seen earlier, Turing and...

121 by Nate Oh on 10/16/2018

NVIDIA Provides GeForce RTX 2080 Ti Delay Update, Announces Early October Shipping for Preorders

Prior to the originally announced September 20th launch date for the GeForce RTX 2080 Ti and 2080, NVIDIA quietly delayed the RTX 2080 Ti Founders Edition release date by...

25 by Nate Oh on 10/3/2018

The NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Review: Foundations For A Ray Traced Future

While it was roughly 2 years from Maxwell 2 to Pascal, the journey to Turing has felt much longer despite a similar 2 year gap. But finally, at Gamescom...

338 by Nate Oh on 9/19/2018

The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

It’s been roughly a month since NVIDIA's Turing architecture was revealed, and if the GeForce RTX 20-series announcement a few weeks ago has clued us in on anything, is...

113 by Nate Oh on 9/14/2018

Hands-on with the GeForce RTX 2080 Ti: Real-time Raytracing in Games

After yesterday’s announcement from NVIDIA, we finally know what’s coming: the GeForce RTX 2080 Ti, GeForce RTX 2080, and GeForce RTX 2070. So naturally, after the keynote in the...

104 by Nate Oh on 8/21/2018

NVIDIA Announces the GeForce RTX 20 Series: RTX 2080 Ti & 2080 on Sept. 20th, RTX 2070 in October

NVIDIA’s Gamescom 2018 keynote just wrapped up, and as many have been expecting since it was announced last month, NVIDIA is getting ready to launch their next generation of...

224 by Ryan Smith on 8/20/2018

NVIDIA Reveals Next-Gen Turing GPU Architecture: NVIDIA Doubles-Down on Ray Tracing, GDDR6, & More

Moments ago at NVIDIA’s SIGGRAPH 2018 keynote presentation, company CEO Jensen Huang formally unveiled the company’s much awaited (and much rumored) Turing GPU architecture. The next generation of NVIDIA’s...

84 by Ryan Smith on 8/13/2018

GDC 2016: Imagination Demonstrates PowerVR Vulkan SDK & PowerVR Ray Tracing

Among the many companies showing off their latest development wares at GDC this week is Imagination. As opposed to their new GPU IP launches over the past couple of...

3 by Ryan Smith on 3/16/2016

Intel Demos Many Integrated Core (MIC) Cloud Raytracer

Intel is no stranger to raytracing - we've seen demonstrations such as Quake IV ported to an Intel-designed raytracer along with a number of other demos in the past...

28 by Brian Klug on 9/13/2010

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