BenQ XL2720T Gaming Monitor Reviewed
by Chris Heinonen on June 17, 2013 4:35 PM ESTI calibrate every monitor using CalMAN V5 with an i1Pro spectrometer and a SpectraCal C6 colorimeter. Our first calibration target is for 200 nits of light output, the sRGB color gamut, and a power gamma of 2.2. For the calibration I used the Standard mode on the monitor, as that allowed access to the User Color Temperature control, which let me set 100% white correctly without using the video card LUT.
Using this setup, our grayscale really comes into line on the BenQ. Our average error is really non-existent, other than at 0 which we can’t fix, and I can’t exclude from this chart or I would. The color tint has been totally eliminated, and the gamma is almost spot-on. Our contrast ratio has risen to 820:1, a 16% increase in what is often the most important element of an image overall. As far as grayscale goes, this is essentially perfect.
On the color side we see some improvement, but this is mostly due to the improvement in the grayscale. SpectraCal is going to improve CalMAN to remove White from the Gamut dE2000 number, to provide a more accurate data point on how much color error was improved in the future. The red primary is a little under-saturated and green is a little low in luminance, both errors that calibration can’t correct. The color gamut is good, but not excellent.
The Colorchecker data is better, but also not perfect here. The formerly high luminance has now been fixed, and luminance is nearly perfect. Those orange-yellow shades continue to cause issues however, with errors close to 3, and the same goes for a shade of blue that lies on the edge of the sRGB gamut. The numbers are much better than before but not as good as some other displays, especially on those orange-yellow colors.
After calibration the saturations are almost worse at 100%, but better below that. Some people disagree on if it is better to have 100% saturation fixed or the values below that have a lower error, but overall the values are better than they were before calibration.
Post calibration, the BenQ is certainly better than it was before it. It is virtually perfect in the grayscale, but the gamut doesn’t improve that much as the issues it has are ones that calibration can’t fix, as calibration can’t add luminance or saturation that isn’t there to begin with. I was happy to see how much the BenQ improved, and you can do much better than the preset sRGB mode.
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ViperV990 - Monday, June 17, 2013 - link
I'm not seeing any mentions of Lightboost (strobing backlight). IMO that is the most important selling point of this monitor. If you think the differences between 60Hz to 120Hz is huge, you'll be blown away by the differences between Lightboost on and off.ViperV990 - Monday, June 17, 2013 - link
If you're not familiar with Lightboost, this is a good place to start reading up:http://www.blurbusters.com/zero-motion-blur/lightb...
A5 - Monday, June 17, 2013 - link
Strobing backlight is the same thing "240 Hz" LCD TVs use to achieve their effect.Is the difference noticeable in anything besides specifically designed motion resolution tests?
Considering most games have motion blur shaders on these days anyways, I hardly see the point.
chizow - Monday, June 17, 2013 - link
No, it's not the same thing as 240Hz LCD TVs, instead of counting an inserted black frame or interpolated frame as a new "frame" to accomplish 240Hz, the backlight pulse ONLY strobes when an actual new frame is ready to be displayed, resulting in MUCH less image blur while allowing intermediate or transitional frames to clear.So instead of a constantly lit, muddy picture full of transitional ghosting and image retention, you get a crisp, true 120Hz image that pulses double-bright only when a true, new frame is ready to be displayed. Really a huge difference, it's why many fast-paced gamers won't go back to anything else but a 120Hz LightBoost panel, despite some of the trade-offs like 1080p limitation, TN panels etc.
Galford007 - Tuesday, June 18, 2013 - link
@A5, @Chizow:I initially thought this "lightboost" thing was a gimmick but I recently bought an ASUS 144hz lightboost-capable monitor (VG248QE, ~$300 on Newegg) and I'm now a true believer. It's capable of 3D but I prefer to use it in 2D lightboost mode. There ARE some tradeoffs such as loss of color accuracy and brightness, but it looks AMAZING, especially in games like Battlefield 3. In order to get the full effect, you need to match in-game FPS with the refresh rate, so even with a GTX 580 I have to turn BF3 settings to low and 100Hz. The graphics still look pretty good but it's worth the tradeoff IMO. I'd definitely recommend to check out the Blurbusters site for more info on the technology (as ViperV990 suggested). Basically this "lightboost" thing is a happy accident, but I'm sure it'll gain traction soon.
chizow - Tuesday, June 18, 2013 - link
Oh and blur shaders are a huge part of the problem, designed to cover up the muddy ugliness that is the norm with 60Hz non-LightBoost monitors. You'll want to turn all that crap off if you're using a 120Hz panel with LightBoost, if you value a clear, fluid image anyways.mdrejhon - Tuesday, June 18, 2013 - link
TFTCentral's Motion Blur Reduction Backlights (Including LightBoost)http://www.tftcentral.co.uk/articles/motion_blur.h...
They said that LightBoost outperformed all scanning backlights they have ever tested.
A good 60Hz vs 120Hz vs LightBoost image comparision is:
http://www.blurbusters.com/faq/60vs120vsLB
There's also a large LightBoost FAQ at:
http://www.blurbusters.com/zero-motion-blur/lightb...
Also, see the improved Battlefield3 score graphs at:
http://www.blurbusters.com/zero-motion-blur/testim...
You will notice that about 20% of amazon.com customer reviews for the ASUS VG248QE monitor (popular LightBoost monitor) have rave reviews about the LightBoost motion blur elimination. Go check out the rave LightBoost reviews:
http://www.amazon.com/VG248QE-24-Inch-Screen-LED-l...
Within that webpage, hit Control+F and find "LightBoost" in all the Amazon customer reviews!
mutantmagnet - Monday, June 17, 2013 - link
I clicked this article just to see if they were going talk about this as well. They talk about sacrificing color correction for smoother gameplay as a mundane thing which isn't the case.cheinonen - Tuesday, June 18, 2013 - link
I've been testing Lightboost today after reading the comments and will go in and add some commentary on it. Using lightboost for 2D is undocumented (at least as far as BenQ is involved) and requires some messing around with settings, and never came up in my discussions with BenQ as something to be aware of with the display. I didn't notice any commentary on it online until now either, which is how it didn't get mentioned.Also, I have no idea how the stats didn't make it into the review, that's just a dumb mistake on my part that needs to be remedied here really quick.
mdrejhon - Tuesday, June 18, 2013 - link
BTW, great to recognize the attention needed because LightBoost apparently now sells a significant fraction of 120Hz monitors ever since the extreme enthusiast community figured out how to use it (without needing 3D).Some good news -- ToastyX is developing a new LightBoost utility (I'm beta testing) that makes it easy to enable/disable. No inf/reg files -- just an easy utility. Finally, it will be easy to enable/disable LightBoost -- with a hotkey shortcut! -- even on multiple monitor setups.
Some tips:
- If you don't have a Titan/780, then Lightboost often benefits older games a lot more (try source engine games, Quake Live, test with both VSYNC ON, and with VSYNC OFF), as it behaves like a 120Hz CRT and needs 120fps to make it sing.
- XL2720T Lightboost color seems better with drivers 320.18
- For picture adjustments, see LightBoost FAQ at http://www.blurbusters.com/zero-motion-blur/lightb...
- I've sent you an email with a link to a new motion test