Gaming on the iPad

The majority of premiere launch titles for the iPad were gaming focused. Partly because this shows off the device's additional processing power with the A4, but also because the majority are only marginally different from the iPhone version, instead offering native resolution.

First is N.O.V.A. HD, an FPS title that is largely unchanged from the iPhone version except for supporting higher resolution. It runs virtually flawlessly on the platform, despite the larger resolution. The only major annoyance here is that the title doesn't appear to work with any landscape orientation you choose, and Apple's iPad/Case accessory chose the complete opposite landscape view by default.


It's insanely hard to take action screenshots, I discovered

The title performs flawlessly performance wise, though playing an FPS title with look, movement, and fire controls all fighting for your two hands and 10 fingers is still challenging.

Next is Flight Control HD, which continues to do what the original title did well.


Bigger maps are "HD" - Old maps still linger around too

Namely, cast the player as an air traffic controller managing exponentially busier and busier airspace in a 2D world. It's the same that we've seen before, just bigger, more complicated, and scaled up. It's a high profile game for sure, but the approach is safe. While it'd be pointless to destroy what made the game good, there just isn't anything new that the iPad's form factor contributes other than a bigger screen.


It's easier on the bigger screen, until it throws even more at you

There's also Real Racing HD, which looks very high resolution on the platform, though it too is ultimately dependent on a control scheme that's at times difficult. Rotating the screen to drive makes an otherwise pretty normal arcade style racing game surprisingly difficult. There are plenty of driving assists, including automatic braking, and these ultimately save the game from being too complicated to play easily.


Tilt to drive - that's for steering and gas

Worms has long been ported to the iPhone platform, and although its control scheme is initially challenging, it's probably the one that best leverages the iPad. I found the title difficult for the first few plays, and it's got a steep control learning curve, but execution is fun and engaging. The title also looks very crisp on the iPad, though there was the occasional framerate stutter.


The holy hand grenade remains my weapon of choice

Probably next on the list of engaging titles that offer unique control schemes is Command and Conquer: Red Alert. The iPad's display is finally large enough to really allow developers to make titles that are rich and immerse, and not mere novelties. The game still has a bit of roughness around the edges - sounds are sometimes a bit low fidelity for my taste, and there's a lot of speech events that are very very redundant. But the title is strong when it comes to user interaction.


That selection box was made with multitouch

For example, selecting a group of users can be accomplished by either clicking a box, and then dragging a selection (this is a mouse convention), or by using a multitouch gesture (Yes! Finally!). Three points define a selection square, and units within the square are automatically selected. It's a gesture that's natural, super fast, and the exact kind of new use scenario I want to see more of on the platform. Developers need to re-think every bit of preconceived interaction notions from the desktop. Erase of all of it.


If you sucked at RTS, you'll still suck at iPad RTS

Is the iPad a gaming platform? Definitely. Even if you argue that it isn't a fully fledged, integrated one, iPhone games remain the platform's top grossing commodity. The iPad's larger screen and increased processing power will only further amplify that trend, but only if developers can create compelling UI leveraging the iPad's multitouch screen and lack of hardware buttons. Some titles are going to be challenging to pull off, others lend themselves entirely.

Reading Rainbow Final Words
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  • vol7ron - Wednesday, April 7, 2010 - link

    There's been rumors the iPhone 4g will be talked about tomorrow by Apple. Do you have any insight into this?

    vol7ron
  • Griswold - Thursday, April 8, 2010 - link

    http://en.wikipedia.org/wiki/4g
  • vol7ron - Thursday, April 8, 2010 - link

    I don't understand the point of this link?
    Perhaps you want to look at: http://en.wikipedia.org/wiki/IPhone

    Data Network Technology and iPhone technology are not synonymous.
  • A5 - Thursday, April 8, 2010 - link

    Unless AT&T has suddenly deployed a 4G network (or they're going to Sprint), then this new phone isn't going to be called the iPhone 4G. Also, the stuff they're announcing tomorrow are the features of iPhone OS 4.0, not new iPhone hardware.
  • vol7ron - Thursday, April 8, 2010 - link

    I'd rather not hear about the hardware at this point, but it'd be nice to say that Apple would up the clock on the 3GS (what I have). Hearing about the OS 4.0 is nice.

    I thought the "G" has nothing to do do with the wireless technology network. While they both stand for "generation", Apple's iPhone/OS pair will still be called the iPhone 4G, regardless if it runs on 3G Network or CDMA technology, or if the OS is upgraded afterwards; if this is confusing, think about the iPhone 2G - it runs on the 3G network and can be upgraded to OS 3.0, but it is still a iPhone 2G due to the initial hardware/OS release.

    -----

    The developer meeting was actually quite nice. There were a few surprises, but nothing huge - just a bunch of much-needed updates :) There will more-than-likely be a few more OS4.0 goodies come June with the official iPhone 4G release.
  • Internet User - Thursday, April 8, 2010 - link

    That's incorrect. The naming conventions that Apple typically uses were thrown out the window. The first generation iPhone runs on the 2G EDGE network. The 3G (second gen) and 3GS (third gen) both run on the 3G network. We don't know what the fourth iteration will be called. It won't run on a 4G network, but it will be the 4G iPhone.
  • vol7ron - Friday, April 9, 2010 - link

    Perhaps you are right, but I thought I remember hearing Jobs talk about the naming that went into the iPhone.

    Technically, I think that what happened supports your argument, but we've all seen companies change their logical naming patterns. The first iPhone, as with any first generation, was called the "iPhone", with no suffixed 1G or 2G. It wasn't until the 3G came out (on OS 2.0), where there was question about its name. I think what was talked about was that the beta versions were considered 1G; the first retail release was considered 2G; and the second was 3G.

    The 3GS is where it really breaks that argument, because the 3GS was released with 3.0, so technically it would be called the iPhone 4G. Instead they stuck with the "3G" and added the "S", which they said stands for "speed". However, those "2G" phones that were upgraded to OS 3.0, still work with the 3G network, but are still considered "iPhone" (w/o the suffix, but still unofficially: iPhone 2G).

    In either case, I'm willing to say that I'm wrong, since a lot of it is vague memory. That, and the fact that this article is about the iPad and not the iPhone :) I was just a little curious about OS 4.0, but I was offered an exclusive direct link on the developers briefing, so I found everything out anyhow.

    vol7ron
  • nilepez - Thursday, April 8, 2010 - link

    I don't know about AT&T, but Verizon began testing LTE last year and is deploying LTE in some markets this year. Until Apple announces they're partnering with Verizon (or Sprint) or we see FCC submissions, I'll assume it's vaporware....and frankly, I'm not switching from my Sero plan for a phone.
  • vol7ron - Wednesday, April 7, 2010 - link

    Page 2: Since this isn't the 1980s, the iPad only has three four physical buttons on the device.

    I might be reading it wrong but the "three four" seemed out of place. Maybe that was supposed to be a "three or four", or perhaps you were going to come back to it?

    vol7ron
  • vol7ron - Wednesday, April 7, 2010 - link

    Page 5: "Tap it twice while you're playing music and playback controls appear, Also when..."
    Perhaps there should be a period where the comma is and a comma after "Also"?

    BTW, not purposefully checking for errors, just looking out for ya.
    vol7ron

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