Gaming Tests: Deus Ex Mankind Divided

Deus Ex is a franchise with a wide level of popularity. Despite the Deus Ex: Mankind Divided (DEMD) version being released in 2016, it has often been heralded as a game that taxes the CPU. It uses the Dawn Engine to create a very complex first-person action game with science-fiction based weapons and interfaces. The game combines first-person, stealth, and role-playing elements, with the game set in Prague, dealing with themes of transhumanism, conspiracy theories, and a cyberpunk future. The game allows the player to select their own path (stealth, gun-toting maniac) and offers multiple solutions to its puzzles.

DEMD has an in-game benchmark, an on-rails look around an environment showcasing some of the game’s most stunning effects, such as lighting, texturing, and others. Even in 2020, it’s still an impressive graphical showcase when everything is jumped up to the max. For this title, we are testing the following resolutions:

  • 600p Low, 1440p Low, 4K Low, 1080p Max

The benchmark runs for about 90 seconds. We do as many runs within 10 minutes per resolution/setting combination, and then take averages and percentiles.

AnandTech Low Res
Low Qual
Medium Res
Low Qual
High Res
Low Qual
Medium Res
Max Qual
Average FPS
95th Percentile

Deus Ex:MD is seen more as a CPU benchmark, and the results here are very consistent - the Core i7 Broadwell sits just behind the Comet Lake Core i5 in all settings combinations.

For our Integrated Tests, we run the first and last combination of settings.

IGP Deus Ex:MD 600p Min (Average FPS) IGP Deus Ex:MD 1080p Max (Average FPS)

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • realbabilu - Monday, November 2, 2020 - link

    That Larger cache maybe need specified optimized BLAS.
  • Kurosaki - Monday, November 2, 2020 - link

    Did you mean BIAS?
  • ballsystemlord - Tuesday, November 3, 2020 - link

    BLAS == Basic Linear Algebra System.
  • Kamen Rider Blade - Monday, November 2, 2020 - link

    I think there is merit to having Off-Die L4 cache.

    Imagine the low latency and high bandwidth you can get with shoving some stacks of HBM2 or DDR-5, whichever is more affordable and can better use the bandwidth over whatever link you're providing.
  • nandnandnand - Monday, November 2, 2020 - link

    I'm assuming that Zen 4 will add at least 2-4 GB of L4 cache stacked on the I/O die.
  • ichaya - Monday, November 2, 2020 - link

    Waiting for this to happen... have been since TR1.
  • nandnandnand - Monday, November 2, 2020 - link

    Throw in an RDNA 3 chiplet (in Ryzen 6950X/6900X/whatever) for iGPU and machine learning, and things will get really interesting.
  • ichaya - Monday, November 2, 2020 - link

    Yep.
  • dotjaz - Saturday, November 7, 2020 - link

    That's definitely not happening. You are delusional if you think RDNA3 will appear as iGPU first.

    At best we can hope the next I/O die to intergrate full VCN/DCN with a few RDNA2 CUs.
  • dotjaz - Saturday, November 7, 2020 - link

    Also doubly delusional if think think RDNA3 is any good for ML. CDNA2 is designed for that.
    Adding powerful iGPU to Ryzen 9 servers literally no purpose. Nobody will be satisfied with that tiny performance. Guaranteed recipe for instant failure.

    The only iGPU that would make sense is a mini iGPU in I/O die for desktop/video decoding OR iGPU coupled with low end CPU for an complete entry level gaming SOC aka APU. Chiplet design almost makes no sense for APU as long as GloFo is in play.

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