The Elder Scrolls IV: Oblivion GPU Performance
by Anand Lal Shimpi on April 26, 2006 1:07 PM EST- Posted in
- GPUs
Final Words
Looking at the performance offered by a variety of GPUs in Oblivion makes one thing clear: this game is the most stressful title on the market right now. We've focused primarily on stock performance using commonly available settings, but if you're serious about getting the most out of Oblivion we highly recommend looking at some of the tweak guides to help balance performance with appearance. For now, those of you hoping to run Oblivion at 1920x1200 with all the detail settings at maximum will need to wait for future GPU generations. But how do the current generation of cards fare?
At the high end, there's no better solution than ATI's Radeon X1900 series. While NVIDIA can offer similar performance with the GeForce 7900 GTX, its minimum frame rates aren't anywhere near as high as what ATI can deliver, meaning that the X1900 series will give you a much better overall experience. Oblivion is quite possibly the first game we've ever benchmarked where having multiple GPUs is almost necessary to get good frame rates at relatively common resolutions with most of the impressive visual effects turned on. The performance offered by a pair of X1900 XTs simply can't be matched by any single card, but as good of a game as Oblivion is you'd have to have a pretty serious computer budget to accommodate the $1200 that a pair of X1900 CrossFire GPUs will set you back.
Looking at mid range offerings, our recommendation sticks with ATI as the Radeon X1800 XT continues ATI's trend of offering absolutely stellar performance (relatively speaking) under Oblivion. At $200, the GeForce 7600 GT also proved to be a fairly strong contender in our medium quality tests.
In terms of upgrades, if you've got a CrossFire or SLI motherboard, adding a second GPU can improve performance by 25-50% in our Oblivion Gate test. X1600 CrossFire is probably the cheapest upgrade offering reasonable, assuming you already own an Radeon X1600 XT. At around $150 you really can't go wrong there. Moving from a single 6800 GS or 7600 GT to SLI also provides nearly 50% more performance, but the cost will be a bit higher.
If you own a slightly older card like something in the Radeon X800/X850 series, you honestly don't really need an upgrade to get better performance under Oblivion. Moving to a Shader Model 3.0 card like something in ATI's Radeon X1800 or X1900 series will give you HDR support and you'll be able to turn up some more eye candy, but then you're talking about a fairly significant upgrade investment. Moving to an X1800 XT will set you back more than $300 and still not offer you tremendous performance at higher image quality settings; for that you'll have to turn to a X1900 XT or XTX. Owners of the GeForce 6 series are in a similar situation: lowering your expectations a bit may be better than spending a lot of money on an upgrade.
This is just the tip of the iceberg however; we have a general idea of what GPUs do the best and worst in Oblivion but what about CPUs? And at what point does it stop making sense to spend money on new graphics cards versus just going out and buying the Xbox 360 version instead? We'll be answering those questions and more as our Oblivion coverage continues...
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JarredWalton - Thursday, April 27, 2006 - link
I can't say I'd even begin to consider DOAC as better looking graphics. But if that's what you like, more power to you.dhei - Thursday, April 27, 2006 - link
Thats easy to say when you prob don't play it currently. It has all the graphics features you see in Oblivion minus maybe HDR.
ueadian - Thursday, April 27, 2006 - link
Lol are you serious? DAoC might look better while you are smoking the reefer bud but I've played it many times and Oblivion blows it away graphicaly.dhei - Thursday, April 27, 2006 - link
Well your doing drugs to think oblvion has good graphics. I consider them medicore compared to other games of same kind, has I have seen people play the game.DAOC graphics look a ton better to me imo...drug free..
hondaman - Wednesday, April 26, 2006 - link
Why play oblivion instead of MMO?1. No monthly fees
2. Oblivion has an end. MMO doesnt. Thats a good thing for those of us with lives, but little self control.
3. No annoying kids to deal with.
4. No annoying cliques
5. No annoying server downtimes.
6. Not having to answer "a/s/l" every 30 seconds.
There is a pleasant serenity about single player RPG's that is impossible with MMO.
TejTrescent - Wednesday, April 26, 2006 - link
But hmm.My rig is no where close to the rig that you guys used for comparison, and I don't know my exact framerates because I've not yet ran FRAPS with Oblivion, but..
My 3500+ Newcastle, not overclocked, with 2GB of Corsair/Mushkin running dual channel at 2.5-3-3-7, with my AGPx8 6800OC from BFGTech (not overclocked any further either).. I pull highly playable framerates (aka no choppiness unless I'm getting jumped by 6+ Daedric mages, that lightning is killer) at settings MILDLY better than the medium GPU ones (though still 1024x768, just higher fade rates), no tweaks on either. I can even run MediaMonkey for music in the background without any choppy feelings.
I guess Oblivion isn't very CPU dependant or gains anything from multithreads really or something, because huh. I mean, I can't believe my crappy 3500+ is keeping decent pace with an FX60. o_o And better RAM. Just huh. I can generally tell if a framerate falls below 24 thanks to FPS games being painful at any lower than that.. and just huh. Weiird.
JarredWalton - Wednesday, April 26, 2006 - link
I would say there's a good chance your framerates are below 20 on a regular basis in the wilderness. FX-60, 7900 GT SLI, 2GB RAM, 2x150GB Raptors, and at Fort Bloodford looking towards the closest Oblivion Gate, I pull 13-15 FPS. (1920x1200, most detail settings at high.) I've also found that lowering a lot of settings doesn't have much of an impact. The various "fade" settings don't do much for me.Open the console and type "TDT" to see your frame rates. I personally find anyting above 15 FPS to be acceptable for Oblivion, but opinions vary. :)
TejTrescent - Wednesday, April 26, 2006 - link
Well.. I'll check it out later tonight, but if they are, it's absolutely the smoothest sub 20fps I've ever seen.Lot more playable than UT2004, Painkiller, FarCry, or... pretty much anything else on this comp. XD
TejTrescent - Thursday, April 27, 2006 - link
Wish there was an edit because I feel stupid replying to myself, but. Huh.18-30 outside commonly, 18-35 in the city, and consistent 25-35 in dungeon areas.
I am so so confused right now. The 18 isn't even noticeable. How did they.. what did they.. wha.. Guess it's just the slower pace making it less noticeable..
nullpointerus - Thursday, April 27, 2006 - link
Uh...I'm not a graphics guru, but is it possible that the dips in fps are smoother? If we draw a graph with "1" indicating a frame draw and "x" indicating stalling of some kind - such as processing sound, physics, or waiting on the GPU hardware - then I can illustrate what I'm talking about.1xx1xx1xx1xx1xx
1xx1xx1xx1xx1xx
1xx1xx1xx1xx1xx
1xx1xx1xx1xx1xx (20 fps on a 60Hz display - balanced)
1xxxx11xx1xxx1x
1xxxx11xx1xxx1x
1xxxx11xx1xxx1x
1xxxx11xx1xxx1x (20 fps on a 60Hz display - choppy)
Or do 3D games not work like this?