Wildcat Realizm 800: 3Dlabs MultiGPU First Look
by Derek Wilson on March 25, 2005 10:00 AM EST- Posted in
- GPUs
SPECviewperf 8.0.1 Performance
For our SPECviewperf tests, we will look at graphs of the overall weighted scores for each viewset. We have also listed the scores for the individual tests for each viewset. For each section, we will begin by listing the description of the viewset from the SPEC website, and then analysing the data.For futher details on how SPECviewperf scores are compiled, please see the SPEC website.
All cards were set to their default professional graphics settings, whatever those happened to be, before running SPECviewperf.
3dsmax Viewset (3dsmax-03)
"The 3dsmax-03 viewset was created from traces of the graphics workload generated by 3ds max 3.1. To ensure a common comparison point, the OpenGL plug-in driver from Discreet was used during tracing.
The models for this viewset came from the SPECapc 3ds max 3.1 benchmark. Each model was measured with two different lighting models to reflect a range of potential 3ds max users. The high-complexity model uses five to seven positional lights as defined by the SPECapc benchmark and reflects how a high-end user would work with 3ds max. The medium-complexity lighting models use two positional lights, a more common lighting environment.
The viewset is based on a trace of the running application and includes all the state changes found during normal 3ds max operation. Immediate-mode OpenGL calls are used to transfer data to the graphics subsystem."
SPECviewperf 8.0.1 3dsmax-03 | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
WC RZ 800 | 48.4 | 48.1 | 38.3 | 38 | 93.6 | 80.8 | 69.7 | 51.8 | 46.1 | 95.6 | 37 | 36.9 | 30.6 | 30.6 |
WC RZ 200 | 38.6 | 38 | 30.2 | 24.3 | 74.1 | 62.1 | 43.5 | 40.4 | 28.3 | 68.7 | 24.1 | 24.1 | 18.3 | 18.3 |
Quadro 4K | 38.6 | 38.5 | 21.8 | 18.8 | 75 | 53.7 | 40.6 | 30.6 | 17.2 | 70.3 | 25.3 | 26.2 | 21 | 20.1 |
FGL X3 | 32.2 | 27.3 | 23.4 | 18.5 | 62.8 | 51 | 28.9 | 31.9 | 18.6 | 66.6 | 20.5 | 20.6 | 16 | 16.1 |
FGL V5K | 33.5 | 23.5 | 24.3 | 15.9 | 65.1 | 43.2 | 24.2 | 31.5 | 15.7 | 66.1 | 22.7 | 21.6 | 18.4 | 14.3 |
GF 68UGC | 17.5 | 15.9 | 14.8 | 14.7 | 42.4 | 29.2 | 27.1 | 19.1 | 14.9 | 40.8 | 14.2 | 14.1 | 11.5 | 11.2 |
R X8XTPE | 12 | 8.09 | 12.5 | 10.7 | 35.9 | 23.6 | 11.6 | 15.8 | 10 | 32.7 | 11.4 | 6.37 | 9.3 | 7.86 |
CATIA Viewset (catia-01)
"The catia-01 viewset was created from traces of the graphics workload generated by the CATIATM V5R12 application from Dassault Systemes.
Three models are measured using various modes in CATIA. Phil Harris of LionHeart Solutions, developer of CATBench2003, supplied SPEC/GPC with the models used to measure the CATIA application. The models are courtesy of CATBench2003 and CATIA Community.
The car model contains more than two million points. SPECviewperf replicates the geometry represented by the smaller engine block and submarine models to increase complexity and decrease frame rates. After replication, these models contain 1.2 million vertices (engine block) and 1.8 million vertices (submarine).
State changes as made by the application are included throughout the rendering of the model, including matrix, material, light and line-stipple changes. All state changes are derived from a trace of the running application. The state changes put considerably more stress on graphics subsystems than the simple geometry dumps found in older SPECviewperf viewsets.
Mirroring the application, draw arrays are used for some tests and immediate mode used for others."
SPECviewperf 8.0.1 catia-01 | |||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
Wildcat Realizm 800 | 64.5 | 64.7 | 15.5 | 37 | 23.6 | 77.1 | 41.3 | 35 | 27.9 | 26.6 | 12.9 |
Quadro 4000 | 48.9 | 37.2 | 26.9 | 27.9 | 19 | 47.8 | 29.6 | 28.9 | 19 | 23.2 | 46.1 |
Wildcat Realizm 200 | 52.1 | 38.6 | 15.8 | 29.7 | 18.9 | 63.3 | 32.5 | 27.6 | 22 | 20.6 | 13.7 |
FireGL X3-256 | 39.7 | 25.8 | 19.1 | 22.8 | 16.2 | 34 | 25.2 | 18.8 | 15 | 19.1 | 34.8 |
FireGL V5000 | 42.6 | 27.6 | 20.8 | 24.1 | 14 | 38.6 | 26.9 | 20.3 | 16.3 | 17.1 | 38.2 |
GeForce 6800 U GC | 20.2 | 22.5 | 11.5 | 12.6 | 8.9 | 31.1 | 17.2 | 4.49 | 11.2 | 12.7 | 27.2 |
Radeon X800 XTPE | 20.9 | 10.3 | 10.9 | 11.7 | 7.38 | 26.7 | 13.1 | 12.5 | 8.86 | 7.41 | 21 |
EnSight (ensight-01)
"The ensight-01 viewset replaces the Data Explorer (dx) viewset. It represents engineering and scientific visualization workloads created from traces of CEI's EnSight application.
CEI contributed the models and suggested workloads. Various modes of the EnSight application are tested using both display-list and immediate-mode paths through the OpenGL API. The model data is replicated by SPECviewperf 8.0 to generate 3.2 million vertices per frame.
State changes as made by the application are included throughout the rendering of the model, including matrix, material, light and line-stipple changes. All state changes are derived from a trace of the running application. The state changes put considerably more stress on graphics subsystems than the simple geometry dumps found in older viewsets.
Mirroring the application, both immediate-mode and display-list modes are measured."
SPECviewperf 8.0.1 ensight-01 | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Wildcat Realizm 800 | 27.2 | 35.3 | 46.1 | 27.5 | 20.5 | 20.6 | 27.9 | 20.4 | 28.1 |
Quadro 4000 | 42.7 | 35.4 | 35.6 | 31.1 | 13.7 | 13.6 | 31 | 13.8 | 31 |
Wildcat Realizm 200 | 24.5 | 20.9 | 26.7 | 23 | 16 | 15.9 | 23 | 16 | 23 |
FireGL X3-256 | 53.6 | 50 | 53.7 | 44.6 | 12.3 | 12.3 | 44.7 | 12.3 | 44.6 |
FireGL V5000 | 37.2 | 34.2 | 45.2 | 35.2 | 12 | 12.5 | 35.2 | 12.4 | 35.2 |
GeForce 6800 U GC | 11.6 | 3.98 | 39.3 | 34.1 | 7.22 | 7.23 | 34 | 7.26 | 34 |
Radeon X800 XTPE | 14.1 | 54.4 | 45.5 | 34.8 | 5.84 | 5.78 | 34.8 | 5.8 | 34.8 |
Lightscape Viewset (light-07)
"The light-07 viewset was created from traces of the graphics workload generated by the Lightscape Visualization System from Discreet Logic. Lightscape combines proprietary radiosity algorithms with a physically-based lighting interface.
The most significant feature of Lightscape is its ability to simulate global illumination effects accurately by pre-calculating the diffuse energy distribution in an environment and storing the lighting distribution as part of the 3D model. The resulting lighting "mesh" can then be rapidly displayed."
SPECviewperf 8.0.1 light-07 | |||||
1 | 2 | 3 | 4 | 5 | |
Wildcat Realizm 800 | 30 | 51.6 | 15.8 | 14.7 | 29.2 |
Quadro 4000 | 23.7 | 37.5 | 18.1 | 13.8 | 27.8 |
Wildcat Realizm 200 | 25.4 | 44.3 | 14.1 | 12.8 | 25.8 |
FireGL X3-256 | 24.8 | 44.5 | 12.5 | 11.6 | 24.2 |
FireGL V5000 | 25.2 | 46.9 | 13.5 | 10.3 | 25.6 |
GeForce 6800 U GC | 13.2 | 24.2 | 9.06 | 6.75 | 16 |
Radeon X800 XTPE | 12.1 | 22.6 | 7.96 | 5.89 | 14.2 |
Maya Viewset (maya-01)
"The maya-01 viewset was created from traces of the graphics workload generated by the Maya V5 application from Alias.
The models used in the tests were contributed by artists at NVIDIA. Various modes in the Maya application are measured.
State changes as made by the application are included throughout the rendering of the model, including matrix, material, light and line-stipple changes. All state changes are derived from a trace of the running application. The state changes put considerably more stress on graphics subsystems than the simple geometry dumps found in older viewsets. As in the Maya V5 application, array element is used to transfer data through the OpenGL API."
SPECviewperf 8.0.1 maya-01 | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Wildcat Realizm 800 | 151 | 50.5 | 35.1 | 42.6 | 29.8 | 127 | 101 | 99.9 | 55.6 |
Quadro 4000 | 152 | 52.5 | 37.2 | 42.6 | 27.6 | 100 | 82.3 | 82.7 | 49.6 |
Wildcat Realizm 200 | 126 | 41.1 | 30.8 | 33.3 | 17.7 | 96.3 | 79.8 | 76.8 | 44.7 |
FireGL X3-256 | 110 | 33.3 | 23.2 | 29.2 | 20.6 | 82 | 51.1 | 63.7 | 37.2 |
FireGL V5000 | 115 | 35.4 | 24.5 | 30.4 | 21.1 | 85.5 | 56.4 | 66.3 | 38.8 |
GeForce 6800 U GC | 54 | 24.5 | 16 | 12.8 | 10 | 52 | 39.5 | 37.4 | 23.7 |
Radeon X800 XTPE | 25.2 | 14.9 | 9.02 | 8.03 | 7.2 | 36.1 | 26.7 | 25 | 16.3 |
Pro/ENGINEER (proe-03)
"The proe-03 viewset was created from traces of the graphics workload generated by the Pro/ENGINEER 2001TM application from PTC.
Two models and three rendering modes are measured during the test. PTC contributed the models to SPEC for use in measurement of the Pro/ENGINEER application. The first of the models, the PTC World Car, represents a large-model workload composed of 3.9 to 5.9 million vertices. This model is measured in shaded, hidden-line removal, and wireframe modes. The wireframe workloads are measured both in normal and antialiased mode. The second model is a copier. It is a medium-sized model made up of 485,000 to 1.6 million vertices. Shaded and hidden-line-removal modes were measured for this model.
This viewset includes state changes as made by the application throughout the rendering of the model, including matrix, material, light and line-stipple changes. The PTC World Car shaded frames include more than 100MB of state and vertex information per frame. All state changes are derived from a trace of the running application. The state changes put considerably more stress on graphics subsystems than the simple geometry dumps found in older viewsets.
Mirroring the application, draw arrays are used for the shaded tests and immediate mode is used for the wireframe. The gradient background used by the Pro/E application is also included to model the application workload better."
SPECviewperf 8.0.1 proe-03 | |||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
Wildcat Realizm 800 | 34 | 39.4 | 34.1 | 67 | 58.5 | 175 | 64.2 |
Quadro 4000 | 26.6 | 31 | 24.9 | 53.4 | 53.2 | 170 | 52.6 |
Wildcat Realizm 200 | 27.1 | 31.8 | 24.5 | 54.2 | 45.2 | 143 | 51.3 |
FireGL X3-256 | 38.3 | 45.9 | 31.7 | 38.4 | 36 | 135 | 42.9 |
FireGL V5000 | 40.4 | 47.2 | 27 | 41.2 | 38.8 | 145 | 45.7 |
GeForce 6800 U GC | 11.2 | 13.1 | 15.3 | 33.5 | 8.55 | 88.5 | 32.7 |
Radeon X800 XTPE | 7.33 | 8.63 | 9.05 | 22.7 | 22.5 | 44.2 | 23.8 |
SolidWorks Viewset (sw-01)
"The sw-01 viewset was created from traces of the graphics workload generated by the Solidworks 2004 application from Dassault Systemes.
The model and workloads used were contributed by Solidworks as part of the SPECapc for SolidWorks 2004 benchmark.
State changes as made by the application are included throughout the rendering of the model, including matrix, material, light and line-stipple changes. All state changes are derived from a trace of the running application. The state changes put considerably more stress on graphics subsystems than the simple geometry dumps found in older viewsets.
Mirroring the application, draw arrays are used for some tests and immediate mode used for others."
SPECviewperf 8.0.1 sw-01 | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Wildcat Realizm 800 | 47.7 | 11.2 | 20.1 | 24.5 | 34.5 | 36.1 | 118 | 25.2 |
Quadro 4000 | 34.4 | 12.4 | 14.2 | 17.2 | 40.5 | 28.9 | 49.3 | 21.3 |
Wildcat Realizm 200 | 43.4 | 9.76 | 12.6 | 15.5 | 48 | 32.7 | 103 | 22.6 |
FireGL X3-256 | 26.6 | 12.1 | 15.3 | 18.5 | 39.5 | 25.5 | 52.4 | 18.2 |
FireGL V5000 | 30.4 | 13.2 | 12.9 | 15.6 | 36.2 | 24.7 | 60.3 | 19.7 |
GeForce 6800 U GC | 31.8 | 10.6 | 10.6 | 13.8 | 32.8 | 12.2 | 33.4 | 12.3 |
Radeon X800 XTPE | 23.7 | 6.04 | 6.37 | 8.04 | 18.3 | 11.5 | 52.1 | 11.1 |
Unigraphics (ugs-04)
"The ugs-04 viewset was created from traces of the graphics workload generated by Unigraphics V17.
The engine model used was taken from the SPECapc for Unigraphics V17 application benchmark. Three rendering modes are measured: shaded, shaded with transparency, and wireframe. The wireframe workloads are measured both in normal and anti-alised mode. All tests are repeated twice, rotating once in the center of the screen and then moving about the frame to measure clipping performance.
The viewset is based on a trace of the running application and includes all the state changes found during normal Unigraphics operation. As with the application, OpenGL display lists are used to transfer data to the graphics subsystem. Thousands of display lists of varying sizes go into generating each frame of the model.
To increase model size and complexity, SPECviewperf 8.0 replicates the model two times more than the previous ugs-03 test."
SPECviewperf 8.0.1 ugs-04 | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Wildcat Realizm 800 | 39.4 | 40.7 | 29.4 | 26.3 | 58.4 | 35.6 | 46.6 | 33.8 |
Quadro 4000 | 30.1 | 34.7 | 27.8 | 31.2 | 51 | 62.2 | 47.5 | 49.8 |
Wildcat Realizm 200 | 24.3 | 26.8 | 22 | 23.2 | 38.8 | 31.4 | 30.2 | 26.7 |
FireGL X3-256 | 18.5 | 19.1 | 13.9 | 14.4 | 53.4 | 56.4 | 53.7 | 53.3 |
FireGL V5000 | 17.8 | 19.6 | 14.5 | 15.7 | 47.5 | 41.5 | 47 | 36.3 |
GeForce 6800 U GC | 3.29 | 3.86 | 3.01 | 3.52 | 27.3 | 31.9 | 4.94 | 7.38 |
Radeon X800 XTPE | 11.9 | 12 | 9.13 | 9.13 | 22.2 | 22.6 | 22.2 | 22.4 |
27 Comments
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Draven31 - Saturday, March 26, 2005 - link
Nice performance, too bad if performs so poorly in other applications...3dLabs cards are great if 3d is the *only* thing you're doing on it. If you're doing anything 2d, or that uses 2d overlays, forget it. This means problems in After Effects, Combustion, Photoshop CS...
For those of you that don't know, most 3d artists at least use Photoshop to create textures.
faboloso112 - Friday, March 25, 2005 - link
good shizzle...how about some reviews of a 512mb vid card meant for gaming...i think i saw someone posted a thread for one in AT forums as a hot deal...was it a 6800 ultra or the x850 series that had the 512...cant remember...wonder if this next mem bump really helps with the FPS in the latest gaming engines...anyone wanna second that?JustAnAverageGuy - Friday, March 25, 2005 - link
All that and not a single pic of the card itself?Dissappointing!
hoppa - Friday, March 25, 2005 - link
Wow does that card really cost $15500 and suck so bad?stephenbrooks - Friday, March 25, 2005 - link
May I discreetly point out that 'discreet' and 'discrete' have discrete meanings (page 2).Turin39789 - Friday, March 25, 2005 - link
*cardTurin39789 - Friday, March 25, 2005 - link
Where are the Doom 2 Benchmarks, how does this care compare!?BaronVonAwesome - Friday, March 25, 2005 - link
Um, so how well would one of these workstation cards work on games?Johnmcl7 - Friday, March 25, 2005 - link
It's sad, but I would like to see some proper pictures of this card as well. A quick search showed the Realizm 800 alongside some of the other cards:http://pcweb.mycom.co.jp/photo/articles/2004/09/12...
John
brownba - Friday, March 25, 2005 - link
seriously, give us picswe need our geek-pron