Fall 2003 Video Card Roundup Part I - ATI's Radeon 9800 XT
by Anand Lal Shimpi & Derek Wilson on October 1, 2003 3:02 AM EST- Posted in
- GPUs
Homeworld 2
This game is a space based RTS with plenty of particle effects and eye candy. Framerates can jump wildly from hundreds down to the teens depending on how close you want to get to the action. We decided to run two benchmarks (both with FRAPS), one on an in game cut scene (benchmark 1), and the second on a brief skirmish (benchmark 2) that was easily repeatable (the AI responded consistently to my inaction after the cut scene, so we could easily watch the same destruction occur over and over). These two measurements seemed to reflect the different aspects of gameplay well.
NVIDIA takes this test hands down. The ships of homeworld have some really nice textures, and there are some beautiful particle effects that can be seen just flying around in space watching things blow up. This first test is mostly just watching one big ship fly up past the camera.
We see that the trends remain the same with AA/AF enabled. The 9800XT gained some ground on the NVIDIA cards, but not enough to make a real difference in this test. This is another test where it was not apparent that NVIDIA's AA was doing as much as needed for the scene, so we will take a closer look at this benchmark when we do our image quality comparison.
In this battle scene (with more ships, more textures, and lots of missiles and laser fire), NVIDIA's lead is even more pronounced, could also be due to the cards memory bandwidth as there are more textures that need to be moved in and out of video RAM.
Again, we are not sure about the quality of the AA and filtering in this benchmark, but we will be looking into the matter very promptly. For now though, NVIDIA wears the Homeworld 2 crown.
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Jeff7181 - Thursday, October 2, 2003 - link
I think Anand is too worried about creating benchmarks that compare to benchmarks done by other review sites. Which is why they had "trouble" benchmarking certain games.I agree, Morrowind would be a good game to benchmark with... I've used it recently to show the differences of AA and AF along with FS2004.
I think what needs to be done in some games like Morrowind is just play the game for 15 minutes... then tell us what the minimum frame rate was, the average, and the high. Who cares if it's not replicated EXACTLY each time... after 15 minutes, the average along with the lows and highs should paint a pretty accurate picture.
Also, in my opinion, FS2004 is THE BEST software to use in comparing the differences between AA and AF between video cards. All you have to do is disable weather and ATC, and save a flight, then load the flight every time you want to take a screen shot. Also pressing Shift+Z twice puts your frame rates on the screen, so there's no need to use FRAPS.
Anonymous User - Thursday, October 2, 2003 - link
How about testing old games up to 2048x1536?Anonymous User - Thursday, October 2, 2003 - link
I suggest adding Tiger Woods 2004 to the suite. Turning up the eye candy is more demanding than one may think, so it would be a good test. But my main motivation is that there appear to be serious driver-related image quality issues with ATI (!) cards (e.g. water reflections).Anonymous User - Thursday, October 2, 2003 - link
What I would also like to see, is the test results from ATI and Nvidia against DCC packages, such as 3DStudioMax and Maya. I would like to know if these high end gaming cards can also handle some animation rendering too. Maybe they can't, but its one man's dream...Anonymous User - Thursday, October 2, 2003 - link
Good job.You should benchmark it with MORROWIND as well, or maybe under GOTHIC 2.
Anonymous User - Thursday, October 2, 2003 - link
And I have a voodoo2 and it sucks on Dx9, what's your point.?Anonymous User - Thursday, October 2, 2003 - link
Sony PS2 and X box Never have a graphics card issue (coz they purley game consoles idiot) yeah I know that, but also the game programers write the games for that particular game console.My question is why does Nvidia or Ati have to constantly adapt their drivers to PC games instead of the Games be compatible with the Graphics cards?
yours sincerly...
Noise
Anonymous User - Thursday, October 2, 2003 - link
I have ATI 9000 card and I can say that ATI sucks in OpenGL.
Anonymous User - Thursday, October 2, 2003 - link
#163, I believe that FarCry/64-bit/improved graphics is 100% marketing BS.Anonymous User - Thursday, October 2, 2003 - link
It's a good suite for testing, but one game that I'd really like to see is Far Cry performance on an Athlon 64...From what I've read the game will use the 64-bit architecture for something graphics-related, and it would be interesting to see how the graphics cards handle this.
If it can't be done now, it may be one to remember for the future...
Also, how well do the 64-bit drivers of both companies perform?